Mage Wars Arena: Paladin vs. Siren
The Paladin and Siren enter the Arena!
To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
Gain the high ground with the Paladin and use a new type of spell, Terrain, that changes the very landscape of the Arena you battle upon! Each Holy god espouses a calling, and strengthens his or her champion with the Valor to carry it out. Paladins are the sword and shield, the soldiers of divine will. Steadfast in battle, they represent the zenith of martial holiness, chivalry, and focus.
Or play as the Siren and call forth monstrosities from the deep such as the Kraken! Your victims will desperately try to escape the Kraken’s tentacled grasp before falling prey to its devouring beak. The amphibious Sirens are most at home in the water, where they command creatures and minions both above and below the surface, but they have given rise to the surface, even bringing the sea with them! Their enticing call is legendary and powerful, compelling even the most fearsome of living beings to their will.
- 2 New Mages: Paladin and Siren
- 2 Mage Spellbooks
- 2 Mage Cards & 2 Ability Cards
- 264 Spell Cards
- 34 Markers with new conditions!
- Rules and Codex