Mage Wars Academy: Druid

The Druid enrolls into the Academy!

“In the dense jungles south of the Veridian Sea, the Chental of the Johktari revere the land and act as stewards of life itself. Untouched by the Etherian nations of the North, the Druids have long upheld the ancient traditions and defend the land from all who trespass.”


2 Players
30-45 Minutes
Ages 14+

Aspiring young mages from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to gradate must hone their knowledge and skills, and compete in combat to prove their worth.

The Druid harnesses the power of nature to subdue his enemies. He summons swarms of insects and commands the trees themselves to rise up against those who would trespass into the sacred groves. With knowledge passed down from the ancient traditions of his people, the Druid has mastery over plants and potions.

  • 2 Mage Cards
  • 70 Spell Cards
  • Game Markers
  • Rules and Codex
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