Spoils of War is a fast-paced and exciting game of bidding and wagering for 3-5 players. Each round, players roll their dice, and then cleverly bluff and bet to outwit their fellow Vikings. The winners of each round get to claim fantastic treasures to add to their collection! With lots of twists and surprises, no one knows who will win until the last treasure is claimed and the spoils are counted!Buy Spoils of War »
“If you’re a fan of push-your-luck games with a side of bluffing and betting, Spoils of War will be your next purchase. ” Scott Brady · SAHM Reviews
What's in the box?
- 126 Treasure Cards representing weapons, jewelry, armor, artifacts, and other treasures to be divided up
- 1 Viking Chief Marker
- 35 6-sided Dice
- 5 Viking Dice Cups
- 5 Viking Screens to conceal your Gold and dice from other Vikings
- 93 Gold Coins in 3 Denominations:
- 18 “10” coins
- 40 “5” coins
- 35 “1” coins
- 5 Betting Disks, each has a blue Declare side and a red Challenge side
- 4 Markers (1 “Copy” and 3 “Cancel”)
In Spoils of War, players strive to collect sets of treasure cards.
Partial Sets of 3 different cards of the same type will grant players a bonus 6 gold at the end of the game, and Complete Sets of 4 different cards of the same type will grant 12 gold at the end of the game.
To gain the honor of choosing treasures each round, all players roll their dice simultaneously, making sure to keep them hidden beneath their cups. A sequence of bidding follows where players announce a quantity and value of dice that they believe are in play, counting all of the dice for all of the Vikings in the game. Bidding continues around the table until a challenge is made!
Once a challenge has been made, every player must secretly and simultaneously place a bet. Each player that was not the declarer or challenger takes their betting disk and places it with the side they think is correct facing upwards—blue for the Declarer, or red for the Challenger. Every player also bets an amount of Gold.
After all bets have been revealed, and sides chosen, the dice are revealed. Starting with the declarer each player reveals their dice to see which side is victorious and gets to claim treasure! It is also during this step of the game that many Artifact effects will be played to stack the odds for Vikings who reveal them!
After the winning side is determined, the player who bet the most Gold becomes the Viking Chief, an honor that allows that player to determine who begins the next round of bidding (as well as allows the player to choose 3 treasure cards instead of 2), and the treasure cards are divided among the victors.
Nine total rounds of dice rolling and bidding are played, and the player with the highest treasure value at the end of the game is victorious!
“Spoils of War is eminently playable. It’s easy to teach and plays quickly, but is tense and compelling from the get go. It’s of a similar weight as Sheriff of Nottingham, another game of bluffing from Arcane Wonders, but it carves its own place on the shelf.” Raf Cordero · Ding and Dent
“I very much enjoyed Spoils of War and I think you will, too. You will need to outthink, out bluff, and outplay your opponents if you are to win. Luck has no place in this game. Victory will go to the shrewdest player who can balance both the long and short objectives at all times.” Cyrus Kirby · Fathergeek.com