In Architectura, by Arcane Wonders®, players take the roll of prominent architects competing to make the most significant contribution to the city’s construction. Architectura is a highly interactive, easy to learn, card game, with two game variants included in the box!
In the basic game, all players use identical sets of cards, the only difference is their color –engage in a strategic competition where all players have the same buildings in their arsenal. Or take things to the next level and customize your deck with additional cards to create awe-inspiring structures like the Magic Academy and Obelisk –each with their own unique advantages, tactics, and combos!
“It’s compact and heavy enough to get some brain cells wired for its short playtime. The most interesting aspect of play is that in the advanced game, each player can customize their deck of cards before play begins, thus ensuring that a particular strategy is in focus. Then again, that strategy may be foiled by the choices offered turn by turn. (Photography of Architectura below is credited to Board Game Quest).” Tahsin Shamma · Board Game Quest
What's in the box?
- 8 Block Cards
- 8 Protection Tokens (2 of each color)
- 1 Rulebook
- 4 Basic Decks (48 cards)
- 12 Blue Cards
- 12 Green Cards
- 12 Yellow Cards
- 12 Red Cards
- 4 Advanced Decks (24 cards)
- 6 Custom Blue Cards
- 6 Custom Green Cards
- 6 Custom Yellow Cards
- 6 Custom Red Cards
In Architectura, players will take turns placing cards into the city grid of blocks and streets. Each card has its own value, and may change during the course of the game as other cards are placed adjacent. There are four (4) steps to a player’s turn:
1. PLAY A CARD
The first thing a player does during their turn is play a card. The player chooses a card from their hand and places it into one of three eligible spaces:
1. To start a new street – a card is placed into the first space of a street (row) that has no cards yet.
2. To the right of an occupied space in an empty space to the right of a space occupied by another card.
3. Over a destroyed card in a space with a face-down card.
2. COMPARE THE VALUES
After playing a card, compare its value to the value of the card to the immediate left.
• If the value of the card to the left is at least two times lower, that card is destroyed (flip it face-down)!
• If the value of the card to the left is lower (but not two times lower), that card’s value decreases. Rotate the card 90 degrees counterclockwise, so it has a lower value showing at the top (unless it already has the lowest value showing).
• If the value of the card to the left is higher, its value increases. Rotate the card 90 degrees clockwise, so it has a higher value showing at the top (unless it already has the highest value).
3. RESOLVE CARD EFFECTS
After comparing the cards’ values, resolve the effect of the card you have just played. The effect is the text listed on the bottom of the card, and usually is performed immediately.
Card effects can rotate cards 90 degrees in the direction of your choice, move cards, or even destroy them!
4. DRAW A CARD
After resolving the card effect, draw a card to signify the end of your turn.
The game ends when there are no eligible spaces for a card to be played, and players then calculate their final scores by adding the top values showing on all of their buildings in the city. The player with the highest total wins!
“Architectura is a simple game with strong take-that elements, without however devolving into a fist-fight. This, and the very well drawn, family-friendly art, makes it ideal for families and younger children in their first forays into the miraculous world of gaming. ” Antonios S