Royals is a strategy game of intrigue and power for 2-5 aspiring Nobles. The players are the leaders of the great noble houses of the 17th Century, fighting for supremacy over Europe. With the help of Country cards, they place their nobles in cities of their choice, earning victory points. The higher the rank of the Noble, the more Country cards are required.Buy Royals »
“Would I recommend it? Absolutely. It is fantastic. It's got great production values, great components, it plays very easy, very easy to teach, it is more on the gateway side, but it's something I would highly recommend to anybody to play.” Jeremy Salinas · Man Vs Meeple
What's in the box?
- 1 Game board
- 102 Country cards
- 31x France
- 26x German States
- 25x Britain
- 20x Spain
- 24 Intrigue cards
- 51 Bonus Markers
- 7 Title scoring markers
- 200 Wooden cubes
Country cards are spent to spread influence to cities.
Occupy influential positions and obtain bonuses in the form of victory points by playing Country cards to place a wooden noble on a vacant Noble portrait in any city. The higher the rank of the noble associated with the position, the more country cards required. There can never be more than one wooden noble on each Noble portrait, but Nobles can be vanquished through the play of Intrigue cards!
Because of their great power, Kings are more resistant to intrigue. You must play two Intrigue cards with the matching coat of arms of that country to take over a King.
When you take over an opponent’s Noble with Intrigue, the original wooden noble on the board is vanquished (that Noble has been assassinated or removed from power), and is placed on the Cathedral on the right side of that city. There is no limit to the number of vanquished wooden nobles that can occupy the Cathedral. You must now occupy the vacant Noble, by placing a wooden noble of your color on the portrait, indicating your influence in the city.
The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins.
With how easy it is to learn, as well as its strategic play, Royals is bound to be a hit for all types of players! the sheer fun and enjoyment Royals brings on game night truly makes this an Essential game for any collection!
“In the end, Royals completely met my expectations. It was easy to learn and easy to play, but it had tough decisions on every turn, with virtually no down time. Even when I had a second to breathe, I immediately found myself looking around the board and crunching numbers in preparation for my next turn.” Rob Fenimore · Dice Drop Games
“Royals is definitely in my Top 5 for 2016. It's approachable for casual gamers, deep enough for serious gamers, and an aesthetic achievement that Arcane Wonders should be proud of! Royals has replaced Ticket to Ride for me!” Jeremiah Isley · Theology of Games
“Royals has been a hit with our Guys Game Night group because of how easy it is to dive into for first time players yet also delivers a solid game experience for those already familiar with the game. And once the guys get a taste of using the Intrigue cards to spoil another player’s plans, game on!” The Board Game Family