You have reached the climax of you studies as a “Mage in training” and now stand ready to face off against other students, those of an entirely different school and ideology! How will your battles turn out? Your actions will determine who is the victor… and who tastes bitter defeat!
Mage Wars® Academy introduces an entirely new, stand lone game to the exciting Mage Wars® universe of Etheria. Similar to Mage Wars® Arena, players will take on the role of dueling Mages, attempting to use their cunning, wit, and tactics to defeat their opponent by reducing their life to zero. Completely different from Arena though, Academy is played without a board, in a much faster time and yet still offers strategic choices, tactical combat, and exciting game play!Buy Mage Wars Academy »
“Mage Wars Academy looks to be the last card battle game we’ll need (of course until we’re ready for Arena)! I can’t express enough good about this game and am hard-pressed to find any faults. If I had to relay just one, it is that the box is so jammed-packed it can be difficult to get everything back into it!” Scott Brady · SAHM Reviews
What's in the box?
- 2 New Academy Mages:
- 2 Four-Pocket Spellbooks
- 2 Status Trackers
- 131 Spell Cards
- 62 Markers
- 6 Attack Dice
- 1 12-sided Effect Die
- Rulebook and Codex
The Academy Core Set comes with two new Mages, who may look very familiar to our experienced players. The Wizard and the Beastmaster! The Wizard is aligned to the Sistarra faction, which is the name of the Academy in Sortilege. Meanwhile the Beastmaster, still sporting his trusty woodland friends, is connected to the Kelsar Grove. What will come of their battles in the Academy? Only you can tell that story!
Mage Wars Academy is designed so that all cards are “forward compatible” with Mage Wars® Arena. All Mage Wars Academy spell cards are fully playable in Mage Wars Arena. Icons, terminology, and keywords all are aligned to provide easy transition, so when you choose to Enter the Arena, your cards, and your investment, come with you!
Arena cards are not compatible with Academy play, as some would be just simply too powerful in a single zone environment.
The Beastmaster is attuned with nature, animals, and enchantments. He is a mild mannered student, but one with a feral and savage side, growing as swift as the Straywood Forest itself. Focusing on packs of animals to overrun his opponent, the Beastmaster has a wide variety of interesting allies he can summon, each with unique special abilities. His nature enchantments include powerful buffs to make his creatures even stronger and his studies at the Academy can only ensure that his prowess grows!
The Wizard hails from the Arcane school, and is building a reputation as a manipulator and trickster. He has studied the ability to drain other Mages’ power and spell casting abilities along with the skills to counter, redirect or steal their spells! He has access to a variety of mythical creatures, each with unique powers that open up new tactics. His spells include a variety of arcane equipment and incantations that focus him on exiting his duels as the winner!
“I played 3 games of Mage Wars Academy in less than an hour. Best of all, the speed and energy of the game never drops. It only gets more exciting and intense.” Cyrus Kirby · Fathergeek.com
“If you like duel card games or Magic the Gathering, I highly recommend you giving Mage Wars: Academy a chance. This is the new entry point that many of us needed. ” Taco · So1ks Reviews