GoodCritters is a game for 4-8 criminal critters pulling off heists and fighting over the loot! Whoever’s chosen as boss can distribute the loot however they like, but it’s the crew that has the final say. If the crew doesn’t like the split, they might just tell the boss to take a hike and put some other critter in charge! In the end, the critter that collects the most valuable stash of loot wins!Buy GoodCritters »
“I love negotiation games, and this is one of the most, if not the most, enjoyable 30-ish minute negotiation game I've ever played. It's just so fun!” Dan · Game Boy Geek
What's in the box?
- 140 Loot Cards
- 40 Action Cards
- 40 Payoff Cards
- 1 The Fuzz! Card
- 8 Threat Markers
- 1 Boss Marker
- 16 Payoff Tokens
- 9 Plastic Stands
- 1 Rulebook
Each player in GoodCritters chooses a critter to play and takes the matching 5 Action cards, Threat marker, and Payoff tokens & cards (if playing with the optional Payoff rules).
Each round is divided into four steps:
#1. Show the Loot
#2. Distribute the Loot
#3. Choose Actions
#4. Resolve Actions
Steps 1 & 2 are a cinch. The Boss flips over a number of loot cards from the loot deck to show off all the cash, gems, jewelry, paintings, and sculptures the gang lifted during the heist. Then, the Boss spreads the wealth and distributes the loot cards however they want! The boss isn’t required to give every critter a card; they can even give everything to just one player, even themselves.
During Step 3, all players simultaneously choose what actions they want to perform. Players are encouraged to make deals, issue threats, offer bribes –but at the end of this step, all players will have exactly one of their Action cards played face-down in front of them.
There are a number of different actions you can take. You can Vote Yes in favor of the current loot distribution, or Vote No against the split the current Boss is proposing. You could try to Skim, and take the top loot card from the loot pile… or you could Rob another player and take loot from their stash (you also have to place your Threat marker in front of them to do this). Or, if you’re feeling threatened, or just paranoid, you can Guard which lets you steal from the stash of someone who is robbing you!
After everyone reveals the actions they’re taking, and the actions are resolved in Step 4, you check the results of the vote. If there are more Vote Yes cards than Vote No cards, the vote passes, the distribution of loot put forth by the Boss is accepted, and a new round starts with the same Boss! If a tie happens, the loot distribution is accepted, but a different player becomes the Boss for the next round, and if there are more Vote No than Vote Yes cards, the vote fails. When a failed vote happens, more loot is added for distribution, and a new player becomes the Boss.
“It’s been a couple of years since Fabian Zimmermann hit us with Tiefe Taschen, an absolutely electric negotiation and bluffing game released only in Germany. It’s now made its way to North America via Arcane Wonders ...Tiefe Taschen is one of the best social games ever designed. Goodcritters is virtually the same game and earns its stripes over the 30-minute playtime with aplomb.” Charlie Theel · Geek & Sundry
“Of all the games that we've done since the very first one, Sheriff of Nottingham, this is the one that I have been the most excited about!” Tom Vasel · The Dice Tower
“Imagine, if you will, that you’re part of a tight-nit family. Imagine the love, the shared moments of crisis and glory, of trips taken together and heists pulled off perfectly. Of course there’s also the arguing, thievery, skimming, and loyalty-at-gunpoint.” Wolfie · iSlaytheDragon