Achieve Victory in the Theaters of Combat to Win the War!

In the midst of the greatest conflict humanity has ever known, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nation’s best and bravest in the Air, Land, & Sea?

In Air, Land, & Sea, two players battle for control over each “theater” of war by playing Battle cards and strategically utilizing their special abilities to gain the advantage. Whoever controls the most theaters, claims victory points, and the player who scores 12 victory points first wins the war!

However, you do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war!

Coming Soon
May 2019
2 Players
20 minutes
Playing Time
14+
Suggested Age

What's in the box?

Air, Land, & Sea Box Contents
  • 3 Theater Boards
    • 1 Air
    • 1 Land
    • 1 Sea
  • 18 Battle Cards
    • 6 Air
    • 6 Land
    • 6 Sea
  • 2 Supreme Commander Cards
    • 1 Red First Player
    • 1 Blue Second Player
  • 14 Score Markers
    • 2 Gold Sixes
    • 6 Silver Threes
    • 6 Bronze Ones
  • 1 Rulebook

Supreme Commander! The enemy is upon us and it is up to you strategically deploy our available forces into the Air, Land, and Sea. Engage the opposing force and lead our forces to victory!

As Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!

To control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater.

At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.

The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.

You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!

Videos

Air, Land, & Sea Trailer
Air, Land, & Sea Game Overview

Resources & Downloads