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by Richard Daly The Mage Wars arena is six zones wide (from corner to corner), so to attack your opponent at the start of the game you need to move five times. But crossing that distance can be a chore. Each game round you can move once with your move […]

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by Joshua Hughes One of many interesting tactical mechanics in Mage Wars involves moving objects around the arena through push and pull effects.  For mages who want a more tactical approach, rather than the smash your opponents in the face with the biggest creature or flashiest attack spell, push and […]

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How to Play the Beastmaster As the name suggests, the key to the Beastmaster’s power is his legion of animal followers. Though animals are generally weaker than many of the creatures that other Mages can summon, their mana costs are much lower—allowing the Beastmaster to summon smaller animals very affordably. […]

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Set: Forcemaster vs Warlord The additional targets work in same manner as the Sweeping trait, except there are two (2) additional targets instead of one (1) additional target. If an attack with additional strikes (such as a “Doublestrike” or “Triplestrike” attack) is made using Whirling Strike, the additional strikes will only […]

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Chapter 1, Lesson 1: We all play a lot of games, and we may even win a lot of games, but why? Coming from a gamer’s standpoint, often I will pick up a difficult game and INSTANTLY start to lose. I understand the rules, the mechanics, and I even know […]

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